5-3-5 rule for LBH
I'm working on my Ling/Bane/Hydra macro with Railgan's 3-base ZvT opener as a basis. I'm finding that I get a little lost with the gas expenditures and forget things, so I wanted to create a mnemonic to keep me on track.
There are 5 checkpoints where it is important to start several gas expenditures. The minor checkpoints have 3 items each. The Lair and Hive checkpoints have 5 each and are shown in blue.
There are 5 checkpoints where it is important to start several gas expenditures. The minor checkpoints have 3 items each. The Lair and Hive checkpoints have 5 each and are shown in blue.
- Starting mining gas again and take 2nd gas.
- Bane Nest
- Upgrades (1/1)
- Lair
- Lair finishes
- Hydra Den
- 4 banelings
- Bane Speed
- Upgrades (2/2)
- Overseer
- Hydra Den finishes
- Start hydras (5 initially)
- Hydra Upgrade
- Infestation Pit
- Infestation Pit finishes
- Start Hive
- Start Spire
- Optionally Start Pathogen Glands for infestors.
- Hive finishes
- Start vipers (3 initially?)
- Don't forget evo chambers for Consume!
- Adrenal Glands
- Upgrades (3/3)
- Start transition tech. Either Ultra Cavern or Greater Spire.
It's definitely missing some of the nuance of Railgan's guide, but at this point what I need is something that I can consistently execute. I'll worry about adjustments when they start to matter, which I suspect is somewhere in mid to upper Diamond. I haven't included a lurker transition because I'm not good at using them yet. Overlord speed also not included.
Once I get this down I'm probably going to implement it or something extremely similar (but with melee/ranged upgrades instead of melee/carapace) in ZvP. Probably with a 16-hatch instead of pool first. And then it will be time to stretch my legs on ladder again and see how it's doing.
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